Electronic Voting System Usability Issues
Benjamin B. Bederson,
Bongshin
Lee, Robert
M. Sherman
Human-Computer Interaction Lab
Computer Science Department,
Institute for Advanced Computer Studies
Univ. of Maryland,
College Park, MD 20742
{bederson, bongshin}@cs.umd.edu,
rsherm@umich.edu
+1 301 405 2764
Paul S. Herrnson
Center for American Politics and Citizenship
Dept. of Government and Politics
Univ. of Maryland,
College Park, MD 20742
pherrnson@capc.umd.edu
+1 301 405 4123
Richard G. Niemi
Department of Political Science
Univ. of Rochester,
Rochester, NY 14627-0146
niemi@rochester.edu
+1 585 -275 -5364
With the recent troubles in U.S. elections, there has been a
nationwide push to update voting systems.
Municipalities are investing heavily in electronic voting systems, many
of which use a touch screen. These
systems offer the promise of faster and more accurate voting, but the current
reality is that they are fraught with usability and systemic problems. This paper examines surveys issues
relating to usability of electronic voting systems and reports on a series of
studies , including
one with 415 voters using new systems that the State of Maryland
purchased. Our analysis shows these
systems work well, but have several problems, and a significant minority of
voters have concerns about them.
Electronic voting systems, Direct Recording Electronic (DRE), voting usability.
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A major lesson derived
from the 2000 presidential election in the U.S. is that the manner in which
voters cast their ballots is important.
Voting technology and ballot design can influence election outcomes,
affect how voters feel about their ability to exercise their right to vote, and
influence voters’ willingness to accept the results of an election as
legitimate. It was also discovered that
most polling places nationwide employ outdated technology, including unreliable
punch-card ballots and mechanical lever machines, with only a third of
the electorate using modern computerized technology, such as optical scanning
systems or direct recording electronic (DRE) systems with ATM-style
touch-screen voting [13] [14]. And, because the poor and ethnic and racial minorities were more
likely to cast their ballots on outdated systems, their votes were among the
least likely to be counted.
States have responded to the problems associated with the 2000 elections by commissioning studies, revamping election administration, redesigning ballots, and, in some cases, by investing heavily in new voting equipment. A major problem, however, is that there is little solid information about the interface between voters and various voting systems and ballots on which to base or evaluate the success of the massive reform and significant expenditures that are coming.
Voting systems present a unique challenge to interface designers because of the nature of the social contract our (U.S.) society has for voting. Unlike just about every other system in our society, voting systems must be usable by every citizen at least 18 years old. This includes the elderly, disabled, uneducated, and poor users. It also includes individuals who for whatever reason, have opted out of using electronic machinery – those who go into a bank and see a teller, don’t scan their own groceries, and pay for gasoline with cash.
The challenges are even harder because there is little or no
training available for voters. The
first time most voters ever touch the voting system is the moment they
vote. And once they start voting, there
is tremendous social pressure to do it independently
without help. With people
watching, inadequately trained poll workers, busy people waiting on line, the
social importance of voting, and the value placed on secrecy, voters may become
anxious and afraid to ask for help.
Finally, the systemic issues of how voting machines get purchased and evaluated are problematic as well. State or county purchasers are usually more concerned about cost then usability. And once the systems are purchased, the public has no access to the machines for evaluation. Election workers who design ballots tend not to have experience in usability and screen design. Poll workers who deploy the voting systems have minimal training to cope with the inevitable problems.
Electronic voting systems offer promise as well – from the
opportunity to change font size and language on demand, to offering
disabled users customized access, to accurate and fast recording and
tabulation of votes. But there are many
issues that add up to thea
risk that voters may become disenfranchised.
And this is especially true for the elderly and citizens at the margins
of society.
In this paper, we lay out the issues of electronic voting systems, report on a study we performed on new systems that the State of Maryland purchased, and make suggestions for improvements.
The unusual requirements of voting systems bring special concerns related to support of all citizens in their access and trust of voting machines. In addition, there are further concerns relating to the possible bias of ballot design, anonymity of voters, and validity of the recorded vote.
One of the largest issues related to DRE voting systems is accessibility. For designers of computer programs, accessibility is the easiest design factor to ignore. Many classes of voters can easily be disenfranchised by a voting system that accommodates only “normal” users.
The most obvious of these is disabled voters. The federal Voting Accessibility for the Elderly and Handicapped Act (VAEHA), passed in 1984, mandates that polling places be available and usable by the elderly and handicapped [1]. Regardless, a study of polling place accessibility performed by the National Voter Independence Project in 1998 and 2000 revealed that 47% of polling places had some type of accessibility problem [21].
According to the National Organization on Disability, DRE balloting systems are the most accessible technology, compared to lever, punch-card, optical scan, and hand-count systems [3]. Nonetheless, there is considerable diversity among DRE products, and our own evaluation of Maryland’s voice-only system showed many problems.
In addition to general disabilities, the issue of “computer
disability” can cause problems in DRE elections. Research suggests that older
adults consistently perform more poorly than
younger adults in performing computer-based tasks. This is true both with respect to the amount
of time required to perform the task, as well as the number of errors made [18]. This is likely due in part to a perception on the part of older
adults that they might inadvertently damage the computer, or general uneasiness
in using the technology. Younger users also are more comfortable with
the degree to which their interaction changes computer output, and the changing
nature of the computer’s control objects.
It may also be that a decrease in manual dexterity and in eye-hand coordination accounts for greater difficulty in operating such systems. In one recent study, age was positively correlated with difficulty in performing tasks with a computer mouse [24]. Although popular DRE systems do not use a computer mouse, similar issues are present. Older adults have greater difficulty in viewing a computer screen, and correct conceptualization of the relationship between screen or button manipulation and program activity may be a problem.
VAEHA requires three types of accommodations: access,
assistance, and instruction. While
these accommodations do not address the issue of ballot design, and the VAEHA
does not apply to state elections, courts have used the criteria in the VAEHA
to evaluate whether a state election complies with the Americans with
Disabilities Act (ADA) [2].
Aside from accessibility, the issue of bias presents both a logistical and a legal problem for elections. Actual ballot design is fairly contentious, in part, because candidates believe that their location on the ballot changes the likelihood that a voter will select them. For example, candidates listed first on a ballot are generally favored [11]. For this reason, many jurisdictions pre-select a designated balloting order; often, candidates are listed by party in a specified configuration, by lottery, or alphabetically.
Electronic ballots cannot avoid these pitfalls for the same reason that paper ballots cannot; names on a ballot must be presented in some fashion. Computers, of course, can randomize the presentation of names, but this creates difficulty for users who have pre-planned their voting.
Although hardware maintenance is an issue with any technology, it becomes especially important with touch screen voting systems. With repeated use, touch screens can wear out. In particular, problems can develop with localized sensitivity. This means that, if the equipment is not properly maintained and replaced, it could physically become more difficult to vote for a popular candidate than to vote for an unpopular one. Part of the standard for any electronic voting technology must be regular equipment maintenance schedules that avoid such overuse problems.
Traditionally, votes were cast on paper and counted by hand. Voters were confident that the marks they made on ballots reflected their intended vote. Voting machines that used levers and punch card systems also provided voters with a high degree of confidence that they cast their votes as intended. Until the 2000 elections voters also routinely assumed their votes were properly counted. Because they are paperless, DRE systems raise the question: how can one know that when a voter chooses a particular candidate on the screen, a vote for that candidate is recorded?
The most pressing verifiability problem with the use of
computerized voting is that the systems are provided by private companies, and
the government usually has no oversight into the production of the systems
beyond choosing whether or not to use them.
It is easy to imagine a scenario whereby a malicious, or simply a
careless, programmer sets up a situation in which votes for Candidate A appear
to go to Candidate A as far as the user’s display, but actually are tabulated
for Candidate B. More critically,
suppose that the same situation occurred, but only with a small percentage of
the votes cast. This might go unnoticed, yet it might affect the
election. The use of a DRE
system in this case would be catastrophic, because there would be no way to
review voting records to conduct a recount.
With paper ballots, voters can visually inspect the official record, but
with computer-based voting this is next to impossible.

A simple solution to this problem is to provide the user with a printed record
of the votes electronically recorded.
Before leaving the polling place, the voter would be required to certify
the contents of the paper record and place it into a ballot box. The printed records could then be manually
counted in the event of a challenge, and this procedure would foil any attempt
at falsifying votes internally to the voting system. This approach, however, has not been implemented in any
commercial systems that we are aware of.
Many DRE systems are available today, and it
is not always easy to identify the strengths and weaknesses of each
product. Some , such as the Hart InterCivic eSlate are are quite
attractive, yet they suffer from major usability problems. More than ever, system evaluators need to
become accustomed to thinking in terms of usability, and especially usability
for elderly and disabled voters.
We briefly describe here some of the major systems available in the marketplace today to give a sense of what is currently being used.
The
Diebold AccuVote machine is the system that we tested, and is in use in the
State of Maryland. It uses a touch
screen (Figure 1) with a card reader that the voter gets after being
authenticated by polling officials. Detailed
screen shots are shown in the
section about the study (Figures 46-68).


Figure 1: Diebold AccuVote-TS system (left) and
Hart InterCivc eSlate system (right)
The Hart InterCivic eSlate (Figure 12) is a hardware-based voting device
with no touch screen. It displays the
ballot in a page-at-once format (displaying multiple races on one page). Voters navigate using triangle-shaped “prev”
and “next” keys. Voting itself is
accomplished by rotating a dial labeled “select” until the desired candidate is
highlighted. To vote, the “enter” key
is pressed. After all votes have been
entered, the user presses the red “cast ballot” key.

Figure 2:
Hart InterCivic eSlate system
The MicroVote Infinity Voting Panel (Figure 3), like the
eSlate, does not use a touch screen.
Rather, it has identical rows of hardware buttons on the left and right
of the display. Voters use this device
just as they would a traditional voting system: they press the button next to
the candidate they wish to select.
The page control buttons, at the bottom of each
row, are physically the same as the vote selection buttons. As do several other systems, the Infinity
Voting Panel sports a large red “Cast Vote” button. This device also offers feedback in the form of “cast vote
lights,” which indicate whether or not a vote has been successfully cast.

Figure 3: MicroVote
Infinity Voting Panel
The SureVote company provides a system that offers higher
protection against malfunction or fraud (Figure 24). At voting time, users [authenticate themselves
and their right to vote using a numeric personal identification code and
a numeric ballot code. They then can] Delete the part in brackets (or say what
“authenticate” means. Authenticate
themselves as a proper voter?) enter
a four-digit “vote code” for each race.
For example, a voter might enter “2304” to indicate a vote for George W.
Bush for President. An error message is
presented if the entered code is invalid for that race. If the code is valid, the vote is sent to
multiple vote storage servers scattered across the country. Each server sends back a numeric response,
which is combined by the client into another four-digit code, the “sure
code.” If the voter’s sure code matches
what is shown on his ballot, he can be certain that his vote was counted
properly.
While this system is technically interesting and may provide
one mechanism whereby voters can have more confidence in the system, it raises
usability issues. Requiring voters to
enter and compare numbers is likely to be problematic for many users. Even a change as minute as making the “vote
code” and “sure code” have a different number of digits could decrease
confusion.

Figure 4: SureVote
DRE system
VoteHere Platinum uses a completely software-based touch screen interface. It can be run on any personal computer with a touch screen monitor. However, this also means that the system does not offer hardware buttons or any of the benefits that hardware buttons provide. In addition, it introduces new risks that the computer the software is running on may have been tampered with.
The VoteHere system presents one race on the screen at a
time; the voter presses the “next” and “back” buttons at the top of the screen
to navigate between races (Figure 35). However, the number of
pages is not indicatedre is no
indication of how many pages there are.

Figure 5: VoteHere
Platinum system
There is a long history of research in political science on the impact of
procedural reform on elections, but very little within the HCI community. Mercuri has been investigating a wide range of
electronic voting issues for some time [19].
More
generally, the political science community . It has focused on changes in the form
of ballots and shifts in the administrative procedures for casting them. Ballot reform was a frequent topic of papers and articles in the
earliest days of the discipline—including prescriptions about excessive length
and lack of uniformity, but also evidence of the effects of ballot design on
roll-off and split-ticket voting [4] [6].[1] Fifty years later, there was a flurry of new
studies on the relationship of ballot formats to roll-off and split-ticket
voting. Since then, there has been a
small, but continuing series of studies on these effects along with the
potential effects of candidate name order.
These studies
generally conclude that office-bloc ballots result in greater roll-off than
party-column or party-row ballots [15 p. 212] [30],[2]
but that the provision of straight-party circles or levers tends to reduce
roll-off, at least in partisan contests [22p. 109-110] [25] [30]. More recently, studies have shown that electronic voting machines
result in less roll-off, presumably because they alert voters to whether they
have completed the ballot [22, 23] .
Studies have also shown the party-column ballot encourages straight-ticket
voting in comparison to the office-bloc ballot [5] [10 ch. 11] [27].
Studies of ballot order effects often report that candidates listed first
on the ballot are favored, at least in nonpartisan and non-salient elections ( [5] [11, 17] [20] . NOTE: Here,
in the previous para, and later, should references be put in numerical order? Bowler
also found that ballot propositions were less favored the further down they
appeared on the ballot [7].
In the aftermath of the 2000 U.S. election, a number of studies evaluated
various aspects of the Florida vote, somewhat altering the focus of
investigation in the process. Analyses
showed, for example, that there were many more “overvotesover votes”
in Palm Beach County, where the butterfly ballot design was used [31].[3] The U.S.
Commission on Civil Rights [29] concluded that poorer and minority communities more
often utilized less modern equipment that is prone to overvotesover votes
and other kinds of errors. The Commission
also noted a failure of the state to educate voters on the mechanics of voting.
The largest post-2000 study was conducted by an interdisciplinary group
of voting and computer specialists from the California Institute of Technology
and the Massachusetts Institute of Technology.
The report from this group found, surprisingly, that “residual votes”[4]
were typically greater in jurisdictions using electronic voting than other
kinds of machines (with the exception of punch cards), even when confounding factors
were controlled [9]. Kimball also
found that electronic voting machines produced a slightly higher residual vote
than optical scan ballots [16].
Only rarely have researchers considered whether or how ballot features
might confuse voters. In one noteworthy
though very small-scale comparison, it was found that the labeling of rows on
lever machines resulted in considerably different ballot order effects [5]. In another
study, it was found that placing a salient race at the bottom of the ballot
caused some voters not to cast a ballot—though a confusing straight-party
device may also have contributed to this decline [12][13],
especially as another study found no
such effect [8]. The fact that particular demographic groups, including the
elderly, poor, and uneducated are more likely to cast incomplete ballots, also suggests the possibility of confusion,
though indifference and lack of knowledge about the candidates might also
explain these results [23] [30] [31]. The only experimental studies of the voting
process, while very small scale, also revealed some confusion on the part of
voters [26] [28].
Finally, the events
surrounding the 2000 U.S. presidential election highlighted an
aspect of voting that has not been dealt with since the introduction of the
Australian (secret) ballot at the end of the 19th century—namely,
that voting technology and ballot design affect how voters feel about their
ability to exercise their right to vote and influence voters’ willingness to
accept the legitimacy of the election results.
Thus, despite high quality research on turnout, roll-off, split-ticket
voting, and order effects, there is little information about how to reform
voting technology and ballot design in ways that will develop, encourage, and
support perceptions of the voting process as an accurate and fair reflection of
voters’ intentions.

At the request of election officials from Allegany, Dorchester, Montgomery, and
Prince George’s [(Maryland)] counties, we evaluated the Diebold AccuVote-TS voting system using three
commonly used techniques: expert review, close-up observation, and field
testing.[5] (The full study is available at http://www.capc.umd.edu/rpts/MD_EVoteMach.pdf.) The result of each technique points
out specific difficulties with this system – and also indicates general issues
that other voting system manufacturers should keep in mind. We did not have the ability to design the
ballot or change interface at all, and instead evaluated the system as it was
given to us by the election officials.
Figures 46-68 show screen shots of the system we
evaluated.

Figure 6: Diebold
help page

Figure 7: Diebold
ballot casting page

Figure 8: Diebold
review page
We
first employed an expert review [23]to
analyze the DRE system with . Expert
review consists of having several individuals with significant experience in
user interface design walk through the system in detail, perform representative
tasks, and record weaknesses .
We performed our expert review with five faculty
and staff at the Human-Computer Interaction Lab at the University of
Maryland. Each person spent
approximately one hour using the DRE system and independently reported their
concerns and suggested solutions. The
standard and audio-only systems were evaluated independently.
We summarize here each problem area with the
number of experts that
reported that problemwe found.
Inconsistent Terminology/Labeling (5 reviewers). Several words were confusing, inconsistent, or didn’t match the instructions.
Color usage (4
reviewers). Several dark background
colors resultedinresulted in
poor contrast with the black text.
Inserting/Removing card (4 reviewers). It was difficult to insert the card and to know where to insert the card in the first place. Confusion was compounded because there is a short delay before the machine reacts.
Help / Instructions (4 reviewers). The instructions are long and unclear, and no help button is visible during voting.
Layout (4 reviewers). It wasn’t clear what the ballot will look like when the list of candidates is more than a column long or when names are exceptionally long. The review screen may cause confusion because it is organized differently than voting screens.
System
information shown (4 reviewers). The startup screen showed system-level
information irrelevant to voters.
Glare on screen (3 reviewers). Screen glare may cause problems in some polling places.
Changes / Feedback
(2 reviewers). Voters must unselect an existing vote prior to selecting
another candidate. No warning is
given for overvotingover voting.
Poor graphics/design quality (2 reviewers). The images are low resolution, the colors are strong, and there are too many font styles.
Privacy (1 reviewer). Others might be able to see one’s vote as it is being cast.
1.
Inappropriate Keypad
Mapping (5 reviewers). The keypad
mapping is inconsistent and unusual, making it hard to remember which function
uses which number is assigned
to which function..
2. Audio Quality (5 reviewers). Static, clicks, and delays make the audio segments difficult to understand.
3. Review Ballot (3 reviewers). There is no review of the ballot before casting it.
4.
Feedback (2 reviewers). The buttons don't have any audio feedback
when pressed. No waringwarning
is given for overvotingover voting.
5.
Cast Ballot (2
reviewers). Voters are forced to go
through the entire ballot, which they
may not wish to do.
6. Volume Control (1 reviewer). The volume control doesn't indicate which way is loud or soft.
We then observed and videotaped non-experts responding to all aspects of the voting process, including inserting the ballot card, selecting the candidates, and casting their ballot. We employed the “think aloud” method. Finally, we had the voters fill out a questionnaire describing their reactions to the new voting system. For each participant, we measured how long it took them to vote from the time they walked up to the machine to the time they left it. We also counted how many errors they made.
For this part of the study, we observed 47 University of Maryland members, primarily students, but also some faculty and staff. The election that was tested included five races and one question that was split between two screens.
The average time to complete the ballot was 2 minutes and 10
seconds. All participants except one
completed their vote successfully with one participant . The one problem occurred when the
participant was unable to figure how to write-in a candidate.
The participants generally liked the DREs, rating their overall comfort 7.7 out of 9 (on a 1-9 scale where 9 represented highest level of comfort). They found the screen layouts and color more problematic (6.9 out of 9).
Representative comments are mentioned here with our
observations following:Some representative comments from participants include:
l
Easy to use,
straightforward
l
Excellent idea
l
Inserting card
was very confusing.
l
Concerns about
reliability
l
Colors are not
well chosen.
l
Font size could
be bigger.
l
Layout of the
ballot was confusing.
The primary issues we observed from the videotapes
follow.
1. System Failure.
Reliability is a main concern with an electronic
voting system. We didn’t expect to measure the robustness of this
system because of the simplicity of the simulated election and the small
number of subjects and machines. However, at the very start of
the experiment, one of the two machines malfunctioned and was rendered unusable
(it would not return the voter card).
2. Card Insertion.
Many participants had difficulty inserting
the card, which begins the voting process. They expected the machine to accept the card as ATMs do. So, they put the
card in the slot gently and waited for the machine to take it in. But this
system requires the card to be inserted hard until it “clicks.” The card then
becomes inaccessible until the ballot is cast and the card is rejected.
3. Layout. Only a small number of subjects were concerned with the layout of the mock
ballot, which in part reflects its lack of realism (being only
two pages). The entire ballot was only two pages. (We had to
test the ballot and system as it was given to us by the counties.)
4. Language Selection.
There were two language options, English and Spanish, with English selected
by default. The shape and layout of the
buttons were not clear. So, most of the subjects touched the “English” button
and then waited for the next screen. It often took several seconds for voters
to recognize they also had to press the “Start” button.
5. UndervotingUnder voting.
The system provides a summary page once the voter has sequenced through the
entire ballot. This page indicates via a distinct color the races in whichawhich a
candidate has not been selected. However,
if a multi-candidate race was undervotedunder voted
(i.e., the full number of candidates were not selected), the race is not
highlighted. It appears on the summary page as if a full set of candidates were
selected.
Finally, we designed a field study to be administered to a more representative group of individuals in a more natural setting. The study was designed to have three components: 1) the observation and recording of information about individuals’ interactions with the new voting systems; 2) the administration of a questionnaire to record the voters’ assessments of the systems; and 3) the administration of parts 1 and 2 to a large heterogeneous group of voters, including some Spanish-speaking individuals who were to receive a Spanish language ballot and questionnaire. The study was implemented by election officials.
Caveats
Unfortunately, the field study had two major shortcomings. The election officials did not record information about individuals’ interactions with the voting machines, and they did not involve as large or heterogeneous population as would have been ideal. The latter limitation was mainly due to the fact that the majority of participants – 365 – came from the wealthier Montgomery County, with only 50 coming from Prince George’s County and none from the other counties. Thus we have no record of voters’ interactions with the voting machines, and we only have responses from a very narrow slice of the population of Maryland voters.
The voters who participated in the study consist of individuals from a relatively affluent retirement community, four libraries, a shopping mall, and the lobby of the Prince George’s County Administration Building. Because they are mostly an economic and socially elite population group, whose levels of educational attainment, computer usage, and Internet usage are higher than the population of Maryland voters, the experiences these citizens had with the new voting system are not representative of those of Maryland voters in general.
Virtually absent from the field test are the experiences of
individuals in rural or farming communities, individuals 34 years of age or
younger (more than 60 percent of the participants were over 65 years of age),
individuals who have not earned a high school diploma (over half had a degree
from a four-year college and 32 percent had done some post-graduate work),
members of most minority populations (Latinos, Asian Americans, Native
Americans, and multiracial citizens each comprised less than 3 percent of the
participants and African Americans accounted for only 8 percent), and
individuals born outside the United States or whose native language is not
English. Thus the results paint an
incomplete and a probably overly favorable assessment of how
Marylanders can be expected to respond to the new voting systems absent a major
educational campaign.
The same caveats about the simplicity of the ballot discussed above apply here, but it bears restating that the challenges that participants faced is lower than those voters are likely to encounter on election day.
The questions in the field study used a scale of 1 to 9, where 1 represented a negative characteristic and 9 represented a positive one.
1).
When asked to report their overall
impressions about using the system (rated between difficult and
easy-to-use), 80 percent of the respondents reported the system was easy to use
(rated 8 or 9), 10 percent reported it was moderately easy to use (rated 7),
and the remaining 10 percent indicated it was anywhere from difficult to
somewhat challenging to use (rated from 1 to 6). Although 10 percent seems a small
portion, it is important to recall that this is an elite group, and 10 percent
of Maryland’s voting age population equals roughly 383,000 voters.
Despite the overall homogeneity of the sample, there was some variation of opinion among the respondents. Individuals who own a personal computer, use computers frequently, or live in a city or suburban area had more favorable overall impressions of the new voting system than did others. Women had more favorable impressions than did men. (Note: all of the comparisons reported here and below are statistically significant.)
2) When asked to report whether they felt comfortable using the system (rated between low comfort and
high comfort), 86 percent of the respondents reported they were comfortable
using the system (rated 8 or 9), 7 percent reported they were moderately
comfortable (rated 7), and the remaining 7 percent indicated they were anywhere
from uncomfortable to somewhat comfortable using the system (rated from 1 to
6). Once again, women, individuals who own personal computers, use computers
frequently, or live in a city or suburban area gave the mostmore
favorable responses.
3) When asked how easy it was to read the characters on the screen (rated between difficult and easy-to-read), 86 percent of the respondents reported they it was easy to read the screen (rated 8 or 9), 8 percent reported they found the screen moderately easy to read (rated 7), and the remaining 6 percent indicated they found the screen anywhere from hard to read to somewhat easy to (rated from 1 to 6). Older individuals and those with higher levels of education had more difficulty reading the characters on the screen, reflecting what is generally known about the eyesight of these groups.
4) When asked to assess the terminology on the voting system’s screen (rated between ambiguous and precise), 83 percent of the respondents reported that the terminology was precise (rated 8 or 9), 10 percent reported they found the screen moderately precise (rated 7), and the remaining 7 percent indicated they found the screen anywhere from hard to somewhat easy to decipher (rated from 1 to 6). Individuals who use personal computers less frequently were most likely to find the terminology more ambiguous.
5) When asked to report whether correcting mistakes was easy (rated between difficult and easy), 81 percent of the respondents reported the system was easy (rated 8 or 9), 11 percent reported it was moderately easy (rated 7), and the remaining 8 percent indicated it was anywhere from difficult to somewhat challenging (rated from 1 to 6). Individuals who use computers frequently found it easier to correct mistakes than did others.
6) When asked to report whether they trusted that the system recorded the votes they intended to cast (rated between did-not-trust and trust), 85 percent of the respondents reported they trusted the system (rated 8 or 9), 7 percent reported they trusted the system moderately (rated 7), and the remaining 8 percent indicated they did not trust the system or only trusted it somewhat (rated from 1 to 6). Individuals who use computers frequently reported having less trust in the new voting systems than did others. This result probably stems from their greater awareness of the limitations of computer technology, exposure to computer “crashes,” familiarity with viruses, and other challenges facing the computer industry.
Our efforts to understand electronic voting systems in general, and the specific ones being used in
Maryland leave us optimistic, but concerned. These systems have promise, but the bottom line is
that about 10% of the voters we talked to had
significant concerns. While 90%
satisfaction may be acceptable for some usability studies, we feel strongly
that digital government initiatives in general, and voting systems in
particular must have higher standards. With important national elections being decided by
less than 1% of the voters, leaving 10% unconfident about their vote is a major
problem.
So, we
suggest that electronic voting system designers These
systems offer the promise of being more accurate and faster to tabulate while
increasing accessibility to a broad set of users. But the reality is that we aren’t there yet. The economics and politics of the situation
push usability and voter trust to the back burner. And the fact that these systems, once purchased, are likely to be
used for many years makes these issues all the more important.
The good news is that the software can still be
updated, further usability studies can still be performed, and these systems
can be made to be excellent. We
encourage election officials to interpret their mission broadly – and reach
out to the community of design and usability specialists professionals
that can help make these systems great for all
users – which will increase voter confidence, and can in the end, have
wide-reaching results.
We encourage
the election officials that are involved in purchasing these machines to make
usability a priority. Put pressure on
vendors to meet existing usability guidelines, establish their
own metrics, and perform tests with representative users to measure
their success.
To make this happen, we suggest that it be made
easier for election officials to understand the usability of systems they are
considering purchasing. To that end, we are currently
embarking on creating a simple protocol for non-experts to perform the kind of
studies we described in this paper. We hope that such a protocol can help the people
involved in system selection and design understand some of the broader usability
and accessibility issues raised in this paper.
Finally, as citizens and HCI professionals, we should all communicate with our local election officials to explain the importance of these issues, and offer our help.
We appreciate the opportunity to have worked with election
officials from Allegany, Dorchester, Montgomery, and Prince George’s counties
in Maryland.
This
work was supported in part by NSF planning grant EAI-0201634.
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[1] Roll-off is
the failure to cast votes for some offices on the ballot—usually offices below
those at the top of the ballot or for ballot propositions. . Split-ticket voting is the
decision to cast votes for more than one political party.
[2] An office-bloc ballot lists candidates for each contest (e.g., governor) in a bloc. It is in contrast to the party-column (or party row) ballot, which lists all candidates for a given party listed under a single, party heading. Often, but not always, party-column ballots have a circle or other device that allows a voter, with one mark, to vote a straight ticket (i.e., for all members of the party).
[3] Over votes occur when individuals cast votes for
more candidates than are to be elected for a given office (typically
one).
[4] Residual votes were defined as ballots on
which no presidential vote was counted—because no
vote was cast or because of human or machine error.
[5] The full report describing this study is available at www.cs.umd.edu/~bederson/voting.